About Gecko Traxx

It is an Australian company currently based in Melbourne. It is on a mission to enable everyone to be able to get out and enjoy outdoor activities. They are beginnig a new project in the development of a new manual wheelchair to build on from the orginal Gecko products. 

 

View here for all project details. 

Client

Gecko Traxx

My role

Team Working – UX & UI Designer

Length of project

12 Weeks

Scope of project

Redesigning Web & New App Design

Assumed challenge

Find key insights on the pain points people experience when  scripting a wheelchair.

Outcome

Deliver a new website that suits their new goals

Method

Double Diamond, Agile. 

Problem

How can we improve the user experience of the scripting(measuring) process of a person before the custom manual wheelchair is built. 

Pain points assumed by clients

Research

Research methods:

Research goals:

Gathering insights

After finishing up our surveys and interviews, we put down all the data and organized them into groups. Click here to view clearer version. 

Key insights

We also found out an important feedback from interviews, which is very different to what the client said

All our interviewees said they don’t mind to be poked for measurement, they’d rather be poked to make sure the measurement is correct! Oops!

Persona and customer journey

We then used all of the qualitative data to create Ryan, our primary user persona, to represent the info we gathered. 

The customer journey map below shows the relationship and experience Ryan has with Gecko Traxx.  At the same time it helps to focus on main problems and opportunities for design. 

Problem statement

Users needing custom made wheelchairs are unsure if the final product will be comfortable, as currently there is no way to test how the final product will look and feel before confidently ordering a customized chair.

How might we

Brainstorm

To address the HMW questions, the team sat together to come up with some ideas and put them onto the MVP map below. 

Interactive Design

We completed information architecture for both web and app to imagine the ways a user might navigate through the designs to achieve their goals. These tools allowed us to ensure that the information was organized in a way that is intuitive to the user. View details here. 

Web flow below

App flow below 

Lofi wireframes

We began the process of wireframing with sketches of several of the main screens for the Artist Moments social feature. During this process, I thought about how the layout and content could be structured to satisfy user and business goals in a technically feasible way. The sketch I chose served as a guide for my digital wireframes.

Client consultation

We then had a meeing with client to discuss our work so far. He was very happy with the ideas so we decided to proceed alone this direction . 

Hifi wireframes

We finally came up with all the hifi wireframes for both web and app. See part of them below: 

User testing

WEB TESTING RESULTS

APP TESTING RESULTS

Final prototypes

Feel free to explore the final prototypes below.

App prototype:                               Web prototype: 

Reflection

Be critical about some assumptions delivered by clients becuase they might not be correct. We need to find out the real problems base on ture data. 

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